That's probably not the most elegant way to describe it, but hopefully, that alone gives you some idea of what to expect. But Batora's narrative efforts, regardless of quality, are blanketed & obfuscated by a wad of tedious dialogue.Įven before I got past the opening scenes to the game's first gameplay segment, I found myself slightly irritated by Batora's writing, which is annoyingly "quippy". Even a predictable standard-fare narrative can be enjoyable if the character cast is relatable, interesting, or charismatic enough. This is the basic premise of Batora: Lost Haven, which - on paper - is fine. Essentially, by visiting four other elemental planets and absorbing their cores, supposedly, Avril can restore the universe - at least to some extent. The game opens up with the player character Avril and her best friend Mila navigating the ruined streets of London, before enigmatic God-like beings bequeath supernatural abilities to Avril, and they give her a promise on how to save the world. In the world of Batora, large sections of the Earth have been annihilated by some unknown force, resulting in innumerable casualties.
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